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There’s a futuristic Tokyo cityscape, a hissing dessert military base, a hidden underground laboratory and much more to see. Although the game is quite brief, you will get to see a variety of environments. There is broad spectrum of enemies to observe, from the apelike Mastiffs to the flying enemies which are reminiscent of gargoyles. All in all the game ends up a lot less colorful than Bayonetta or the new Devil May Cry, but I think the visuals are very appealing. The environments have an overarching grey tint, and the game’s motif was probably something like “gunmetal grey and chrome”. For this reason, the game winds up looking quite similar to Vanquish, the Platinum developed third person shooter which launched in 2010. The futuristic setting and characters all maintain a certain mechanical charm. While it may not look as impressive as Metal Gear Solid 4 (not many games do), Rising is definitely very easy on the eyes. In general, this is probably the best looking Platinum Games title to date. Jumping right into the fray, the first thing you’re likely to notice about Rising is its very attractive visual style. Flaunting comparable production values to past series entries and one of – in my opinion, at least – the hottest new Japanese developers, Rising has all the makings to be an action highlight of the year. Does it execute all of its precision incisions with grace, though, or does it wind up a dull blade? Bucking the tactical stealth traditions of the Metal Gear series, Metal Gear Rising: Revengeance promises series fans a new kind of MG experience and everyone else an intense action thrill ride.
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